SG(3)  Base scene graph object.

SG_Image(3)  Textured polygon generated from an image surface.

SG_Camera(3)  Viewpoint in scene (tied to the
SG_View(3) widget).

SG_CgProgram(3)  Vertex/fragment program in the Cg language.

SG_Circle(3)  Circle (reference geometry).

SG_Geom(3)  Base class for reference geometry objects.

SG_Light(3)  Light source.

SG_Node(3)  Base class for all elements of a
SG(3) scene.

SG_Object(3)  Base class for polyhedral objects (using boundary representation).

SG_Plane(3)  Plane (reference geometry).

SG_Point(3)  Single point (reference geometry).

SG_Polygon(3)  Polygon (reference geometry).

SG_PolyBall(3)  Sphere (as polyhedral approximation).

SG_PolyBox(3)  Rectangular box (as polyhedron).

SG_Program(3)  Base class for vertex or fragment programs.

SG_Rectangle(3)  Rectangle (reference geometry).

SG_Sphere(3)  Sphere (reference geometry).

SG_Texture(3)  A texture compiled from a set of surfaces.
May also be used to specify parameters for the fixed lighting model.

SG_Triangle(3)  Triangle (reference geometry).

SG_View(3)  Agar visualization widget for displaying a SG scene.

SG_Voxel(3)  Voxel object.
